Page 38 - Bridgemate II Manual
P. 38
Chapter 5: Use of the Bridgemate® II scoring devices 32
The keyboard
The Bridgemate keyboard contains 29 keys. Some of the keys have a dual function.
Keys Explanation
1 to 9, 10 These keys are used to enter numbers in the Bridgemate, for
example board numbers, pair numbers, contract and result. The
10 button is used to enter 0 (when entering member numbers,
board numbers etc) and to indicate 10 as the lead card.
♣, ♦, ♥, ♠, NT These keys enable you to indicate the contract type or the card
color of the lead card.
+, - Indicates overtricks or downtricks of the result.
= Indicates that the contract has been exactly made.
J, Q, K, A Use these keys to specify Jack/Queen/King/Ace as the lead
card.
X, XX Double or redouble.
N/S, E/W Declarer’s direction of play.
PASS Indicates a pass-out.
CANCEL Correct an entry and cancel commands.
OK Confirm an entry.
Function keys 4 functions keys in the top row provide access to all kind of
additional functionality which is not covered by the 25 keys.
Switching on/off
The Bridgemate does not have a separate on/off button. To switch on the Bridgemate, press the OK
button. It is not possible to switch off the Bridgemate manually. The Bridgemate will automatically
switch off after it has been idle for a while, i.e. no buttons have been pressed. No data will be lost
when the Bridgemate switches off. Simply press the OK button to continue as before. In other words,
you can continue entering scores as soon as the Bridgemate has been activated again.
The default autopower-off time is set to 20 seconds. This value can be changed to between 5 and 60
seconds. See chapter 6 for more information.
Activating the Bridgemate
When switching on the Bridgemate II for the first time, you will be taken to the main screen: