Page 44 - Bridgemate II Manual
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Chapter 5: Use of the Bridgemate® II scoring devices 38
If the Bridgemate is configured to show player names, Bridgemate will show the names of the players
at the start of the round. Player names must be pre-loaded by the scoring program, or players must
have entered their player numbers at the beginning of the game.
Press OK to confirm this screen and continue with the board input.
Entering board results
The following screen will be displayed when entering the board results:
The information at the top of the screen shows the current round, the pair numbers in the current
round and the boards to be played. The flashing line indicates the input position.
Entry and verification of board number
Before starting to play the board, enter the board number and press OK to confirm. The Bridgemate
will verify the number. In case the board number is incorrect, or the board has already been played in
that round, the Bridgemate will notify so. It will also mention the boards that are yet to be played.
To assist the players entering the correct board number, two additional features are available which
can be enabled or disabled through the Bridgemate settings (see chapter 6):
• Automatic entry of board number. When enabled, the Bridgemate will automatically fill in the
next board number in sequence. Assuming that boards are played in order, this reduces the
chance of entering a wrong board number.
• Board order verification. When enabled, the Bridgemate will verify if the board number
corresponds to the logical order. If the Bridgemate expects a different board number to be
entered, it will ask to confirm that the boards are played out of sequence. If you do wish to
play an out-of-sequence board, press OK. The board number will be accepted, and the
Bridgemate will assume that you have chosen to deviate from the logical order. If the board
number was entered wrongly, press Cancel to return to the previous screen and enter a new
board number.
Once the board number has been entered and confirmed, the cursor will jump to the second line. You
can now begin the bidding. As soon as the contract has been determined, enter the contract type and
the direction of the declarer.
Entry of contract and declarer
To enter the contract, use numbers 1 to 7 and the ♣, ♦, ♥, ♠ and NT keys. If required, you can also
use the X and XX keys to indicate double or redouble. To specify the declarer, use the N/S and E/W