Page 17 - Bridgemate II Manual
P. 17

Chapter 1: Description Bridgemate II scoring system                                              11

Activity                               Explanation

Step 1: Session created in the         This is the starting point in the process. In the session, users can set
scoring program                        the number of sections to be played, the number of pairs per section,
                                       boards and movements.

Step 2: Result file created in the     Using the session data, the scoring program creates a result file,
scoring program                        containing all data relating to the sections, corresponding movements,
                                       boards and pairs.

Step 3: Bridgemate Control Software The scoring program starts BCS. The result file is then read by BCS,

reads the result file                  generating the data for all tables used in each session.

Step 4: Bridgemate Control Software    BCS initializes the server using the data contained in the result file. All
transfers data to the server           session tables are stored in the server. Movements from each table are
                                       included, so that the server knows (per round) which pairs and boards
                                       correspond with which table.

Step 5: The server has been            Now that all the relevant data has been stored in the server, the
activated and the Bridgemates can      Bridgemates can be activated. The players activate the Bridgemates,
be activated                           which log in to the server. The scores can now be entered.

Step 6: Scores are entered in the      During this process, the board number and pair number/direction of play
Bridgemate and sent to the server      are verified for accuracy. Verification is executed via direct
                                       communication between the Bridgemate and the server. The
                                       Bridgemate itself does not contain any movement data. Entered board
                                       results are sent directly to the server. This data is stored in the server
                                       memory.

Step 7: Bridgemate Control Software    BCS reads all newly entered scores from the server and saves them in
retrieves the scores from the server.  the result file.
The scores are saved in the result
file

Step 8: The scoring program reads      The scoring program reads the scores saved in the result file and stores
the scores saved in the result file    these in its session file. The scores are processed and incorporated in
and adds these to the session          the session data to calculate the final score.

Automatic launch from your scoring program

If your scoring program fully supports Bridgemate, BCS can execute steps 2 to 4 and read the scores
(step 7) automatically via one simple command from the scoring program. For further information on
how to enable automatic launch of the Bridgemate II scoring system, please contact the supplier of
your scoring program.
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